Node Catalog
Detailed node descriptions are kept here so the main docs stay focused on general setup and workflows.
Choose a node from the left list to view only that node, or browse all nodes below.
Core and Utility
note
Note tasks and text content with per-parameter controls.
node
Standard general-purpose parameter node.
append
Ordered input aggregation; can drive Gantt group order.
switch
Single-branch selection from multiple upstream nodes.
gantt_chart
Scheduling board with multi-note grouping, collapse state persistence, and CSV copy/paste transfer.
python
Run custom scripts in graph context.
output
Terminal collector for final graph output.
AI and Knowledge
local_server
Local server endpoint configuration.
llm_prompt
OpenAI or Ollama/DeepSeek model settings and response generation for Chatbot workflows.
chatbot
Conversation workflows with Database history, Voice Actor input, LLM Prompt runtime, and optional mediator_input.
database
Persistence layer for graph and chat data.
data_nexus
Folder-aware knowledge canvas for points, vault files, graph relationships, question and slide point types, review rings, references, and answer-to-question links.
skills
Local Skills library browser for human templates, agent templates, task guides, approval state, validation warnings, review diffs, and Sales Agent deck generation.
task
Workflow step controller that reads Skills, Data Nexus, and optional Mediator AI; checks readiness, writes questions, generates drafts, refreshes HTML, and indexes slides.
librarian
Document indexing, search, summarize, and analysis.
Automation, Voice, and Control
voice_actor
Speech-to-text and text-to-speech node with Auto Respond, Ask First, and Manual send modes.
audio_capture
Captures output device, input device, or application audio with backend, sample-rate, threshold, silence, and phrase controls.
mediator_agent
Agent profile layer and technical executor for direct voice workflows, Chatbot-origin tool handoff, and Sales Agent AI task review.
codex_sandbox
Future Mediator execution-policy node for Codex sandbox, approval, working directory, network, and output capture settings.
qubit_deck_controller
List or execute Qubit Deck actions from manual fields or Mediator JSON.
keyboard_sequence
Keyboard Auto Runner for timed key/action sequences with lead-in, hold time, delays, and injection mode.
serial_com
Stores COM port, baud, and timeout settings for serial/Pico HID automation paths.
3D, Rigging, and Scene Processing
import
Load mesh or splat assets.
fbx_import
Ingest and validate FBX rest geometry, capture pose, and animated pose roles for rigging workflows.
genx_video_mocap
Run GEN-X/GEM-X video mocap and create downstream BVH import nodes.
mocap_import
Import and validate BVH mocap clips with skeleton, frame, and clip summaries.
anim_retarget
Connect a mocap/FBX source to a target FBX rig with joint mapping, root controls, pose offsets, and preview options.
camera
Scene camera placement/control node.
light
Directional, point, spot, and area light setup with intensity, range, and shadow parameters.
instance
Create repeated scene instances.
copy_to_points
Copy source geometry onto point inputs with instancing and material/texture support.
primitive
Generate procedural primitive geometry.
curve
Create line, circle, or spiral curve scene assets.
modeler
Inspect model object names, hide/isolate submeshes, and save object/point/edge/face selection groups.
transforms
Apply translate/rotate/scale offsets in-chain.
ply_sequence
Sequence playback/control for PLY streams and splat frame workflows.
image_gs_splat
Download a URL or local image, run Image-GS, preview the generated Gaussian result in the node, and output a viewport-ready PLY splat. Open detailed page.
scene
Assemble and manage multi-asset scenes.
export_fbx
Export scene geometry to FBX.
export_fbx_animation
Export validated FBX rigs with skeletons, skinned meshes, animation ranges, FPS, and optional joint-scale curves.
export_obj
Export to OBJ/MTL.
Mesh, Materials, and Grooming
uv_unwrap
UV workflow stage.
normals
Smooth mesh normals and cache an updated OBJ for downstream texture, mask, and scene workflows.
texture
Base texturing stage.
texture_pro
Expanded texture processing controls.
texture_layer
Layered texture compositing.
material
Material setup and conversion utilities.
mask
Paint foreground/background mesh masks with brush, falloff, invert, clear, and preview controls.
split_volume / volume_selector
Filter/split geometry by volume.
fx
Post-process and trail-style pipeline stage.
wire
Wire and curve-based geometry path workflows.
groom_guides
Generate guide curves from a painted mask and source mesh.
groom_deform
Bind guide curves to FBX/retarget rigs and optionally hide the deformer geometry.
groom_guide_pose
Pose guide curves from animation frames with XPBD-style strand settings and optional GPU support.
groom_guide_sim
Simulate guides with frame, FPS, substep, stretch, bend, gravity, wind, and collider controls.
groom_guide_tube
Convert guide curves into tube geometry with radius ramp, subdivisions, caps, smoothing, and source-guide display.
skinned_volume_mesh
Generate skinned voxel collision meshes from rig contexts for grooming simulation and viewport collision.
skinned_splat_proxy
Generate skinned splat proxies from retargeted rigs, FBX imports, or guide tubes.
Media and Review
html_preview
In-node HTML rendering with a path input and PDF export for generated decks and other upstream HTML artifacts.
image_collection
Assemble and preview image sets.
video_player
Timeline playback and clip inspection.
render
Render sequence/export pipeline stage.
post_process
Apply image-sequence effects such as ordered dithering and produce an output frame pattern.
sequence_to_mp4
Encode image sequences to MP4 with FPS, codec, and bitrate settings.